I think I'm gonna try to make a guide for the game. Why? Mostly so Mason would possibly play with me! Perhaps also for anyone else that is interested in playing with us =D! I also love the game dearly..
Do note, the guide is a bit long, but you'll know about everything you'll need to know about playing the game, the game is a little complicated compared to some, but once you get the hang of it, it's actually quite easy.
I'll try and get some screenshots to assist later on (maybe sometime tomorrow), but for now, it'll be text.
VEHICLES AND THEIR COMMANDS:
Basics:
Left click a vehicle to select it, right click to deselect it (same goes for buildings). The default action for all vehicles when you left click is to move it, unless it is a lynx/panther/tiger "tank", then it can also tell it to attack a non-allied/friendly vehicle or building.
Waypoints:
If you hold down the CTRL button on your keyboard, and then left-click, you will create a waypoint for the selected vehicle(s), for the last way-point release CTRL and left click the selected spot.
Mobile Weapons:
Lynx is the lightest tank: Lightest armor, but also the fastest. It is the first thing you research.
Panther is the medium tank: Medium armor, slower than lynx by a bit.. and nobody seems to like them at all.
Tigers are the heaviest tank: They have the heaviest armor, slowest movement, but DUAL-TURRETS, so they usually fire about twice as fast as the other tanks.
Self Destruct:
All vehicles also have the ability to self-destruct, so be sure not to hit "d" or the button, or else they'll go KABOOM. Why do they have this ability though, you might ask?
I have found 2 reasons:
-One, they can be used in a desperate last attempt to damage/destroy enemy vehicles/buildings, seeing as how they do damage to anything near-by when they self destruct.
-Two, if you are going against a Plymouth opponent, you can have the vehicle self-destruct so it can't be captured by the enemy.
Headlights:
All vehicles also have the ability to turn their headlights off. You can turn their headlights off by pressing this yellow(when headlights are on, otherwise the button is black) headlight button found in the upper-right of their commands menu thingy.
When their headlights are off, they move slower, but when they are in the darkness of night, they also don't appear on the enemy minimap, making it a good tactic for SURPRISE ATTACKS!
But wait there's more!:
There are a few vehicles that will become very important, but will be explained in further sections!
BUILDINGS AND BASES, AND ALL ABOUT THEM:
Requirements:
Most buildings will require 3 things: Workers/scientists, power, and a tube connecting them to the command center.
Luckily, if you have a building you don't need, you can IDLE it, and it will no longer use up workers/scientists or power until you activate it again.
Unfortunately, buildings no longer work when they are critically damaged (their health turns red) or when they are hit by EMP (ElectroMagnetic Pulse, a type of weapon you can put on a tank).
-The command center is the MOST IMPORTANT BUILDING, as almost all of your vital buildings need it in order to work. You connect buildings to the command center via 'tubes' the little grey things that go along the ground. Tubes can be made by the Earthworker vehicle, but it costs a little common ore.
Keep the Command Center well defended, as most people tend to try to go for it to quickly take out a base.
-Power is produced by Tokamaks, MHD Generators(Plymouth only), Geocons(Eden only), or Solar Power Arrays(after you get a space-port and send up solar satellites). WARNING: Tokamaks slowly get damaged and have a random chance of exploding after a certain amount of damage is done. Luckily, they're the only power plant that does this.
-Workers/Scientists are the hardest resource to come by. First off, in order for them to live, you have to make sure you have Agridomes making food.
To get more people ('cause they'll die off at random even if you do have food) you have to make a Nursery (it makes children), and a University (it passively turns children into workers at random, and then if you have excess workers, you can manually tell it to train them into Scientists. It is very important you remember to tell it to train more scientists).
How to builllddd:
First, go to your Structure Factory. Left click it and go to the 'build' button that appears in the menu to the right (lower-right corner of your screen to be precise). Then a menu will appear, and you select the building you want made, and then you tell it to build it by pressing the 'build' button that appears at the bottom of that.
Second, select a Convec and tell it to go to the structure factory dock. The dock is the little white, square pad thingy that is at the lower-right for most buildings.
Third, go back to the structure factory and go to 'storage'. When the structure factory has made the module/packet thingy for the building, you load it onto the convec via this. You press the little pretty picture of the building you want to make and it loads it onto the convec on the dock. IF THERE IS NO CONVEC ON THE DOCK, IT ASKS IF YOU WANT TO TRASH IT when you press the building.
Lastly, after the convec has the building loaded on, you tell the convec to build the building it has, by pressing the build button, and then selecting where you will build it. It shows where the building will be made by a series of colored squares, yellow squares are the actual parts of the building, white squares are the tubes that will automatically come out of the building, and blue squares are the space around the building that will become pavement. All squares must have no obstacles, otherwise they'll turn red, and you won't be able to build the building there.
Do note, the guide is a bit long, but you'll know about everything you'll need to know about playing the game, the game is a little complicated compared to some, but once you get the hang of it, it's actually quite easy.
I'll try and get some screenshots to assist later on (maybe sometime tomorrow), but for now, it'll be text.
VEHICLES AND THEIR COMMANDS:
Basics:
Left click a vehicle to select it, right click to deselect it (same goes for buildings). The default action for all vehicles when you left click is to move it, unless it is a lynx/panther/tiger "tank", then it can also tell it to attack a non-allied/friendly vehicle or building.
Waypoints:
If you hold down the CTRL button on your keyboard, and then left-click, you will create a waypoint for the selected vehicle(s), for the last way-point release CTRL and left click the selected spot.
Mobile Weapons:
Lynx is the lightest tank: Lightest armor, but also the fastest. It is the first thing you research.
Panther is the medium tank: Medium armor, slower than lynx by a bit.. and nobody seems to like them at all.
Tigers are the heaviest tank: They have the heaviest armor, slowest movement, but DUAL-TURRETS, so they usually fire about twice as fast as the other tanks.
Self Destruct:
All vehicles also have the ability to self-destruct, so be sure not to hit "d" or the button, or else they'll go KABOOM. Why do they have this ability though, you might ask?
I have found 2 reasons:
-One, they can be used in a desperate last attempt to damage/destroy enemy vehicles/buildings, seeing as how they do damage to anything near-by when they self destruct.
-Two, if you are going against a Plymouth opponent, you can have the vehicle self-destruct so it can't be captured by the enemy.
Headlights:
All vehicles also have the ability to turn their headlights off. You can turn their headlights off by pressing this yellow(when headlights are on, otherwise the button is black) headlight button found in the upper-right of their commands menu thingy.
When their headlights are off, they move slower, but when they are in the darkness of night, they also don't appear on the enemy minimap, making it a good tactic for SURPRISE ATTACKS!
But wait there's more!:
There are a few vehicles that will become very important, but will be explained in further sections!
BUILDINGS AND BASES, AND ALL ABOUT THEM:
Requirements:
Most buildings will require 3 things: Workers/scientists, power, and a tube connecting them to the command center.
Luckily, if you have a building you don't need, you can IDLE it, and it will no longer use up workers/scientists or power until you activate it again.
Unfortunately, buildings no longer work when they are critically damaged (their health turns red) or when they are hit by EMP (ElectroMagnetic Pulse, a type of weapon you can put on a tank).
-The command center is the MOST IMPORTANT BUILDING, as almost all of your vital buildings need it in order to work. You connect buildings to the command center via 'tubes' the little grey things that go along the ground. Tubes can be made by the Earthworker vehicle, but it costs a little common ore.
Keep the Command Center well defended, as most people tend to try to go for it to quickly take out a base.
-Power is produced by Tokamaks, MHD Generators(Plymouth only), Geocons(Eden only), or Solar Power Arrays(after you get a space-port and send up solar satellites). WARNING: Tokamaks slowly get damaged and have a random chance of exploding after a certain amount of damage is done. Luckily, they're the only power plant that does this.
-Workers/Scientists are the hardest resource to come by. First off, in order for them to live, you have to make sure you have Agridomes making food.
To get more people ('cause they'll die off at random even if you do have food) you have to make a Nursery (it makes children), and a University (it passively turns children into workers at random, and then if you have excess workers, you can manually tell it to train them into Scientists. It is very important you remember to tell it to train more scientists).
How to builllddd:
First, go to your Structure Factory. Left click it and go to the 'build' button that appears in the menu to the right (lower-right corner of your screen to be precise). Then a menu will appear, and you select the building you want made, and then you tell it to build it by pressing the 'build' button that appears at the bottom of that.
Second, select a Convec and tell it to go to the structure factory dock. The dock is the little white, square pad thingy that is at the lower-right for most buildings.
Third, go back to the structure factory and go to 'storage'. When the structure factory has made the module/packet thingy for the building, you load it onto the convec via this. You press the little pretty picture of the building you want to make and it loads it onto the convec on the dock. IF THERE IS NO CONVEC ON THE DOCK, IT ASKS IF YOU WANT TO TRASH IT when you press the building.
Lastly, after the convec has the building loaded on, you tell the convec to build the building it has, by pressing the build button, and then selecting where you will build it. It shows where the building will be made by a series of colored squares, yellow squares are the actual parts of the building, white squares are the tubes that will automatically come out of the building, and blue squares are the space around the building that will become pavement. All squares must have no obstacles, otherwise they'll turn red, and you won't be able to build the building there.
Last edited by Zorz on Thu Nov 05, 2009 6:15 pm; edited 5 times in total